There’s a reason why the explanation of the story was so hard for me write and seems so bland: there’s not much interesting or memorable about it. If you can find a certain number of sun stones you will be able to restore the islands and make the land complete again. As the daring and brave main character, it is your duty to find them. It’s as though there are missing pieces to make the puzzle complete. The islands that remain haven’t been too prosperous since the loss of the other islands hurt them in many ways. Sunshine Islands features a plot very much in the vein of your average Harvest Moon: many years ago a great earthquake occurred and as a result, it caused many islands to sink to the bottom of the sea. Usually, I’m brimming with ideas when it comes to writing my reviews, but Harvest Moon: Sunshine Islands leaves me feeling like I’ve played all of this before – and with nothing new to say. Naturally, this makes writing this review a little difficult. Sunshine Islands may be a follow up to Island of Happiness, but does that mean we have to have essentially the same game with very little to carve itself its own identity? It seems like Natsume took Island of Happiness, added a new control scheme and a couple characters, and put it back on the market. The game is so painfully similar to Island of Happiness that it practically feels like the same title just fine-tuned a little bit. When I first started playing Sunshine Islands, I had an intense feeling of déjà vu.
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